model name = tile_flat size = 16 3 16 scale = 0.05 origin = -y shell = Outline 0.25 material type = toon, lighting = smooth, deform = 1 1 colors = A:#7B5480 B:#A6859F C:#D9BDC8 D:#4A3052 material type = basic, lighting = smooth, roughness = 0, refractionRatio = 1, side = back colors = Outline:#000 voxels AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAADAAAAAAAD AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA BBBBBBBABBBBBBBA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA CBBBBBBACBBBBBBA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA CCCCCCCACCCCCCCA AAAAAAAAAAAAAAAA AADAAAAAAADAAAAA AADAAAAAAADAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA BBABBBBBBBABBBBB AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA CBACBBBBBBACBBBB AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA CCACCCCCCCACCCCC AAAAAAAAAAAAAAAA AAAAAAADAAAAAAAA AAAAAAADAAAAAAAD AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA BBBBBBBABBBBBBBA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA CBBBBBBACBBBBBBA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA CCCCCCCACCCCCCCA AAAAAAAAAAAAAAAA AAAADAAAAAAADAAA AAAADAAAAAAADAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA BBBBABBBBBBBABBB AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA CBBBACBBBBBBACBB AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA CCCCACCCCCCCACCC